CLP List of terms

CLP glossary of terms.

Posted Sep 24, 2023


Bart Hanson BW2

Bart Hanson

Owner and Lead Pro


‘15-25-35’ is a simple rule that allows you to quickly calculate the implied odds you’ll need in order for a call to be profitable, based on your opponent’s bet sizing and effective stack depth. These numbers refer to the amount you need to have in your effective stack in order to realize your implied odds profitably. It’s worth noting that this is more of an old school type of calculation, and only accounts for the odds of hitting a strong hand on the flop.

15x refers to low and medium pocket pairs. You should have at least 15x your opponent’s betsize left in your effective stack to profitably setmine on the flop. 25x refers to suited connectors like 76s, and 35x refers to gapped suited connectors like 97s.

Example 1: Your opponent raises to $20, and you have pocket threes. You would want to have an effective stack of at least $300 (15x) in order to get the correct implied odds to call.

Example 2: Your opponent raises to $20, and you have 76s. You would want to have an effective stack of at least $500 (25x) in order to get the correct implied odds to call.

Action Killers

‘Action killers’ are cards that may come on the turn or the river that will typically slow down or ‘kill’ future action. Typically action killers will bring in flush draws, straight draws, or pair the board.

Example: After a flop of A 9 7, the turn comes the 8s, bringing in any flopped flush draws, as well as a gutshot straight draw.

Attacking Limped Pots

Because a lot of players at low-mid stakes limp often with weaker holdings, we can attack them aggressively postflop, since oftentimes limping is an indicator that your opponent(s) will be wary of playing a larger pot postflop. Even if your opponent makes a hand and bets, they may be wary of playing a larger pot postflop since their limping range will make weaker hands than their openraising range.

This leaves room to attack aggressively with bets and raises, even with your weaker backdoor draws. Your attacks will be most effective when the top card on the flop is likely to change, like a jack high or ten high flop, where your opponent’s flopped top pairs can easily become 2nd pair on the turn or the river.

Example: Several players limp preflop, and you check the big blind with J 9. The flop comes T 3 2. One of the preflop limpers bets, and you checkraise with your backdoor straight and flush draws.

Attacking The Field Bettor

‘Attacking the field bettor’ references a situation where the preflop raiser checks, and someone bets into them on the flop. A lot of times at low-mid stakes the preflop raiser’s checking range is weaker than it should be, since they will likely play face-up and check mainly weak hands on the flop. The best time to attack the field bettor is typically when the top pair is likely to change on the turn or river, like on a nine high or ten high flop.


‘Bet/folding’ is one of the primary principles of Crush Live Poker, and refers to a situation where you bet for value with a medium strength hand, planning to fold to a raise. This strategy allows us to get thin value from calling stations at low stakes, but confidently fold to a raise, since our opponents won’t be attacking aggressively enough and are likely to have a strong hand when raising. This is one of the most powerful techniques in live poker, since many players will call down with a wide range of weaker holdings, and are unlikely to raise unless they have a very strong hand.

Bet Pacing

‘Bet pacing’ refers to how fast your opponent bets on a given street. In live poker you can pick up on timing tells, based on how quick your opponent is to make the decision to bet. For instance, if the river is a card that changes the ‘nuts,’ like a flush card or board pair, and your opponent bets very quickly, it could indicate that they have not taken into account that the board has changed, and are likely to not have improved. When your opponent bets so quickly without much thought on these dynamic runouts, you can often bluff catch, since they should have taken more time to consider the board change.


A backraise occurs when someone reraises a raise after just calling an initial bet. For example, let's say Player 1 bets, Player 2 calls, Player 3 raises, then Player 2 reraises. Player 2 has backraised, since they called Player 1’s bet, then reraised after getting 3-bet by Player 3. Typically backraises occur preflop, where a player flats an open with a big hand, then decides on 4-betting after seeing further action in the form of a 3-bet.


This term likely first originated in Pot Limit Omaha, and refers to specific cards held by a player that prevent another player from having a certain hand. For example, if the board is Q J 3 and you hold the A, you have a blocker to the nut flush, making it impossible for any other player to currently have the nuts. Beyond blocking the nuts, holding certain cards can make it less likely your opponents have straights, sets and other strong combinations.

Board Texture

Commonly used to describe how connected or disconnected a given board is, board texture is an incredibly important factor when it comes to decision making at the poker table. For example, a J 7 2 flop would be a dry texture, as opposed to an incredibly wet board such as K Q J. As a general rule, you’ll want to be c-bet bluffing less on wet textures, where your opponent is more likely to have flopped a strong hand.

Another thing to consider with board textures is the likelihood that a board will change on the turn or river. If a board has quite a few low cards, like 9 3 3, it can actually be pretty dynamic on later streets, since it’s likely that an overcard may come on the turn or river. A 7 2 is more static than this board, since top pair won’t change on later streets.

C-bet Bluffing Matrix

The c-bet bluffing matrix is a method used to figure out whether or not you should c-bet as a bluff as the initial raiser. This is a method that is unique to Crush Live Poker, and contains a number of different factors and variables that you want to look for when considering c-bet bluffing. These factors include the number of players in the hand, your hand's equity, board texture, position, stack sizes, relative hand strength, image and other factors. The matrix helps you to rank these variables on a 1-10 scale to determine your best course of action.

Check 100

This term simply refers to situations where you’ll want to check your entire range, or 100% of your holdings as the preflop raiser. Usually this will come into play when the flop heavily favors your opponents range. When flops are very good for your opponents range, and not so good for yours, it can often be wise to slow down and check with even your strongest holdings, to protect your range and prevent your opponents from running over you.

An example of this would be when you raise UTG with a tight range, BB defends with a wider range, and the flop comes out something like 6 7 8. This board typicall favors the BB much more than the UTG opener, and you may want to check as often as 100% of the time in this scenario, depending on how tight your opening range is preflop. As a general rule, we don't recommend checking 100 against weak passive players but it can be a useful strategy when your opponent is capable of recognizing when board favors them and may apply a lot of pressure with check raises or multiple large barrels to put you in a tough spot.

Chip Spiking

This is a method taught on Crush Live Poker where the aim is to allow your opponent to easily see the size of the pot by using large denomination chips when betting. For example, if you wanted to bet $85, you might use one black $100 chip and get change back, as opposed to betting with a stack of red $5 chips. Chip spiking can be a powerful tool due to the fact that most live players aren’t keeping track of the pot size, and when you do have a value hand and want to get paid on the river, you’re making it easier for your opponents to see the amount in the middle that is available for them to win.

Cold Call

This term can be interchanged with a simple “call,” but normally is used to refer to a situation where you have a hand that can potentially be considered for a raise, but you decide to just call. It can also be used to describe a situation where you raise preflop and an opponent calls with further action pending.

Combo Bet

A combo bet refers to a very rare instance in Texas Hold’em where you place a bet that gets a player to fold a better hand but call with a worse hand. Combo bets commonly refer to turn scenarios multiway where a player takes an aggressive action that can get better hands such as top pair to fold, but can get calls from strong draws that are currently behind.

Combo Draw

One of the strongest types of draws, a combo draw is a hand that is drawing to multiple different hands, such as a straight and a flush. For example, if you have 6 5 and the board is J 3 7, you have a combo draw, since multiple cards can come that will give you either a straight or a flush.


Configuration refers to everyone's position at the table, after putting money into the pot. For example, a tight configuration would be a scenario where UTG raises and UTG+1 calls. A loose configuration would look more like BTN open raising and BB calling. In tighter configurations ranges are much more narrow and stronger preflop, and in loose configurations ranges are typically wider and weaker.

Delayed C-bet

A delayed c-bet is when the initial raiser waits until a later street to continue betting, as opposed to firing out a c-bet on the flop. Typically for this to occur, the flop will check thru, and then action will check to the initial raiser again on the turn.

Delayed Double Barrel

This refers to a situation where the initial raiser bets the flop, checks the turn, then fires a bet again on the river. Normally a delayed double barrel references a situation where you don’t barrel a traditionally good card for your range on the turn, because you want to see how your opponent reacts on the river.


The opposite of polarization, depolarization refers to a situation where you’re betting with a combination of weak, medium and strong holdings. A polarized strategy is when betting with complete bluffs and very strong hands. Especially on the river, many players are only betting with a polarized range, meaning they likely either have a very strong hand or a bluff.

Incorporating a more depolarized betting strategy can be very useful in certain scenarios, since you’re keeping your range wide and taking the same action with a variety of strong, medium and weak holdings. It will be harder for your opponents to bluff catch against a depolarized betting strategy, since they could be up against a medium strength hand that you’re betting for thin value. This term can be used somewhat interchangeably with the term “merged” when describing betting strategies.

Dink and dunk

Dink and dunk refers to a small bet. Typically used when betting for value on the smaller side, or betting small for protection. A small bet in proportion to the pot when trying to extract value.

Donk Bet or Donking Out

A donk bet (also known as leading out or donking out) is a bet from an out of position player who has chosen to take the betting lead instead of checking to the aggressor from the previous street.

Example: BTN raises to $15, the BB calls. Flop: T 8 6 BB bets $20. This can be represented as “BB donks for $20” or “BB donk bets $20”.

Dry flush draw

A dry flush draw is a flush draw that has no other obvious outs besides hitting the flush. This typically means there is no overcard that can come that will give you top pair, and no straight draw that can improve your hand. An exception would be if you have a flush draw with an overcard, but your opponent’s actions and aggression indicate that your hand needs more than just hitting top pair to improve to the winner.

Example: The flop is K Q 9 and we have 4 5. We have a dry flush draw, because there are no immediate outs for our hand besides hitting our flush.


The term dynamic is used to indicate when a given board has a lot of connecting and “nut-changing” cards, meaning the turn or the river can drastically change the board. Dynamic boards are the opposite of static boards, or boards where not much can change on the turn or the river. Typically on dynamic boards the “nuts” on the flop will not be the “nuts” on the river, given how likely it is that the best possible hand will change.

As a side note, trip queens is the worst possible “nutted” hand that you can hold on any 5 cards by the river. Trip jacks will never be the true “nuts” once all five cards are out, meaning any board that is jack-high or below has a more dynamic element to it.

Static board example: A 7 2

Dynamic board example: K Q 9

Effective stack

The effective stack is the smallest stack still holding cards in the hand. If we have $1,500 and our opponent has $1,000, the effective stack is $1,000. We can only win what our opponent has in their stack, making it the effective stack.


Equity usually refers to the pure odds that your hand has to win the pot. If you have pocket aces and your opponent has pocket kings, you have about 82% equity, while your opponent only has about 18%.


EV is shorthand for Expected Value. EV can be used somewhat interchangeably with Equity and can be expressed in a dollar amount ($EV).

For example, you have a hand that has 33% equity, and your opponent goes all in for $400 to win a $1,000 pot. This means you have to call $400 to win a pot of $1,400 ($1,000 pot + $400 bet). If we multiply our equity (33%) times the pot ($1,400) we get $462, meaning that is the most amount of money we could call and still be breaking even. Since our opponent only bet $400, we’re getting the right price with our equity to call, and our call will make $62 in the long run. This means that our chip equity or chip EV is $62.


Euro is a joking term to refer to an out-of-country professional player. Most normally it’s a derogatory description. Bart will use this term to describe anyone who isn’t from USA, Canada or Asia, sometimes jokingly including professional players from Australia or South America in his “Euro” tag.

“This Euro backpack guy keeps 3-betting everyone.”

Fifth Street Chicken

Fifth Street Chicken refers to calling a bet on the turn planning to fold the river if unimproved. When playing fifth street chicken, you’re basically playing a game of chicken with your opponent. If your hand doesn’t improve you can fold the river, but given your call on the turn your opponent may think you’ll call a river bet and shut down.

Usually when playing fifth street chicken your hand should have equity to improve, and if you do improve you’ll likely be inclined to check-call a river bet instead of check-folding.

Fold Equity

Fold equity is the chance that your opponent will fold if you bet. If you’re semi-bluffing with a draw, and you think you’ve got no fold equity, it would be a bad idea to semi-bluff since you’re almost always getting it in bad. However, if you think there’s a good chance your opponent will fold, that fold equity is an additional factor allowing you to bluff.

Fold equity is one of the driving factors behind an aggressive play style, because there’s always a chance that your opponents will fold to your bets, giving you fold equity as well as the raw equity your hand has.

Getting a price

Getting a price refers to getting the correct pot odds to call.

Example: I’m in the big blind facing a $15 raise and five callers. I’m getting a great price to call and see a flop!”

Going North

Going north is when a player adds on chips to their stack above the table cap. For example, if the table cap is $1,000, adding a $500 chip to your $700 stack would be going north of the table cap. Casinos vary in terms of enforcement of the table cap, so someone might ask “how easy is it to go north at this casino?” In an uncapped game you can always go north and add chips, though of course you can never do it in the middle of a hand.

Going South

Going south is when a player takes chips off the table in a live poker game. For instance, if you buy in for $200, run it up to $1,000, then take $500 off your stack and put it in your pocket, you’re going south. This is not allowed in most casinos and card rooms, and looked down upon pretty much everywhere (an exception being Short Deck games).


GTO (or Game Theory Optimal) is the balanced solver approach to poker, focused on being unexploitable with its actions. GTO is often misused due to not factoring in our opponent’s real life tendencies, which will often be far different than GTO theory. You can run hands through a GTO sim, but you have to make sure that your inputs are set correctly (node locking), or the output that you get will not reflect the most profitable strategy.

The most common situation in small stakes games where an exploitable strategy will beat a GTO strategy is betting more often on all flop textures. While GTO might dictate a lot of checks on certain boards, we can exploit our opponents who will play “fit or fold” on the flop by turning up our aggression.

Hand Reading

Hand reading is the skill of narrowing down an opponent's range and figuring out what your opponent holds. Good hand readers use information such as bet sizing and preflop configuration to narrow down ranges and put opponents on likely hands.

Have to walk that one off

You’ll likely “have to walk that one off” if you face a bad beat or you make a bad fold. Maybe you folded pocket kings and the guy showed a bluff, or you got it in good and your opponent got lucky. You may literally need to stand up from the table and take a quick break, in order to collect your thoughts and get back into the game.


Being “indifferent” is a situation where the EV of a certain play like calling or folding is 0. Your decision doesn’t win or lose any chips, no matter your action. In Game Theory Optimal (GTO) play, the goal of your opponent is to make you indifferent between calling or folding, making their strategy unexploitable.

If you were to play strictly GTO you would make your opponent indifferent on every single action, because your opponent can never make an exploit that will gain any chips.

Jam or jamming

Jamming means going all in for your remaining chips.

Node locking

Node locking means changing the optimal pre-set ranges in a solver to reflect the tendencies of your opponent(s) in a specific situation. This can be used when analyzing hands off the table to find a more realistic and helpful solution and see what you could have done differently. Your opponent’s actions will likely be far different from GTO, so node locking can allow you to find more practical solutions.

Live node locking

Live node locking refers to changing an opponent’s range in a live hand without the use of a solver. Maybe on a certain board we know that the solver likes to raise a lot of flush draws, but we think our opponent will be more inclined to call with most of those hands. We will “node lock” his range to eliminate those raises, and adjust our strategy based on that assumption.

For example, you open UTG and UTG+1 is a loose passive player who calls 30%+ of hands but will likely only 3-bet aces and kings. We can live node-lock this player’s range in the moment and eliminate most hands from his 3-bet range that a solver would have.


Merge is a term that references a wider variety of hands that take a certain action. A merged betting range is a range of hands that includes heavy value hands, weaker value hands, semi-bluffs and air, while a polarized betting range is more of a “nuts or nothing” range of hands.

Merge is another term for depolarization, meaning that you’ll take a hand that is neither very strong or very weak and betting with it, along with many other hands in your range.

Multi-way responsibility

Multi-way responsibility refers to a situation with more than 2 opponents, where you have less of a responsibility to continue with marginal holdings in order to meet MDF (minimum defense frequency).

When you’re heads up there will be times when you have to make some uncomfortable calls to avoid being exploited, but when you’re multiway, having additional opponents in the hand takes some of that responsibility off your shoulders. Because there is someone else in the pot, your responsibility to continue goes down, because you have to account for the other player(s) in the hand. In general you’ll play much tighter multiway than heads up because of this multi-way responsibility factor.

Multi-way Theory

In general, betting on the smaller side in multi-way pots is “correct” since your opponents should be calling down tighter. Next to act for example, really should not be calling bets over 30% pot with other players behind if they do not have at least top pair+ or a draw.

Negative equity slowplay

Negative equity slowplay is a situation where you slowplay a strong hand, but the only action you’ll get is if the turn or the river helps your opponent’s hand.

Example: You have A K on K K 8, and your opponent holds 3 3. You decide to check and slowplay your hand, and your opponent checks it back.

With this specific scenario you’ve gotten into a negative equity slowplay scenario, where the only action you’ll likely get on the turn is if your opponent hits a 3 and makes a full house to beat your hand.

This is an older-school term used to describe situations where players would slowplay hands on the flop then never fold on future streets, when they were only getting action from hands that outdrew them on the turn or the river.


OMC, or “Old Man Coffee” is a term used to tag an extremely tight passive player who seems to just be sipping his coffee waiting to pick up aces. When this player 3-bets or raises, you’re just going to know they always have the nuts. A lot of times when these players get a big hand preflop you can get a lot of money from them postflop, since they have a hard time letting go of top pair and overpair hands postflop.

Out to lunch/ out to left field etc.

When someone is “out to lunch” or “out of left field” it means they’ve shown up in a situation with a hand they should really never have in that situation, either due to preflop or postflop actions.

Piece of cheese

Piece of cheese is used to describe a bad preflop hand.

“Someone 3-bet preflop and you had eight-six offsuit, are you really gonna call with that piece of cheese?”

Pot odds

Pot odds is a mathematical term referring to the odds you’re getting to call. For example, if someone bets $100 into a $100 pot, you have to call $100 to win a $200 pot, meaning you’re getting 2 to 1 on a call. Your pot odds would be 2 to 1, meaning you need to be winning at least 33% of the time in order to call.

Punt (spew)

A punt or a spew is a really bad play that costs them a lot of money.

“I punted off $2,000 when my opponent was never folding.”

Raise/Fold for Value

Similar to bet folding for value this tactic involves raising with a hand you believe is strong, but being ready to fold if faced with a re-raise. It's especially effective against players who play predictably and aren't prone to bluffing. Mastering raise-folding for value is a critical skill that can significantly enhance your win rate.

Range Betting

In certain situations, particularly in three-bet pots, you'll encounter board textures that make it profitable to continuation bet with all the hands in your range. For example, on an A72 rainbow board, betting about one-third of the pot with your entire range can be an effective strategy.


This term is short for regular players who frequently play, as opposed to casual, recreational players. 'Regs' can range from skilled to less proficient players, but they're characterized by their regular presence at the tables.

Reverse Block Bet

This small bet relative to the pot size is made to provoke a raise from an opponent. For instance, betting $100 into a $1000 pot on the river is a typical reverse block bet, aimed at inducing a raise rather than just blocking. Normally we talk about it from out of position but the reverse block bet can be used both in or out of position.

Reverse Implied Odds

This concept deals with the likelihood of completing your draw but still losing the hand. For example, if you hold a King-high flush draw against an opponent's Ace-high flush draw, the reverse implied odds consider the potential loss if both players complete their flushes.

Reverse Pot Odds

This refers to the odds your opponent gets after you make a bet, often relevant in all-in situations on the river. For example, if the pot is $1000 and the effective stacks are $200, betting all-in can give your opponent high reverse pot odds, allowing you to make thin value bets. Our opponent would be getting incredible pot odds making it difficult to fold even marginal holdings. In the example above, the pot odds they would be getting are 6 to 1.

Raise First In (RFI)

Refers to when you raise your hand and you were the first person in the pot. If it gets folded to us, and we were to raise that would be an RFI. Sometimes when you're looking at a pre flop chart or when someone's trying to figure out if you want to play a hand from a certain situation, they might say you should RFI that hand, which means you should raise it. This is a statistic often seen in online poker HUDs or live streams.

Run It Twice

In high-stakes or all-in situations, players may agree to deal the remaining cards twice, effectively splitting the pot into separate parts. This approach reduces variance, with each run representing a portion of the pot. Runnig it twice can be for either the entire board, the turn and river, or just the river depending on when the all in occurred.

Same Bet

This term usually refers to a situation where a player, often out of position, check-raises the flop and then bets the same amount (or very close to the same amount) on the next street. It usually suggests their hand is not very strong.

Showdown Monkey

Refers to a very common player type in live poker who frequently checks back on the river when they could make a value bet. These players often avoid betting the river to not reopen the betting, especially when they have the last action.

Sizing Tells

These are clues about an opponent's hand strength based on their bet size. For instance, a small bet on a scare card can often indicate a lack of a strong hand.


A computational tool used to find game theory optimal (GTO) solutions in poker. While helpful, solvers often provide answers that are more defensive focused than practical for maximizing profits, especially in live games where exploiting opponents' tendencies can be more effective at winning the most money.

Spaz Factor

This term refers to the likelihood of an opponent making erratic or unpredictable plays. It's often used in low-stakes games to describe the randomness in an opponent's actions that don't follow logical patterns.

Stack a Donk

A strategy aimed at maximizing value against weaker players. It involves playing strong hands very fast, like check-raising the pre-flop raiser and then betting full pot, especially when you have a hand that is two pair or better. Typically this line targets opponents likely holding at least top pair who have a hard time folding.

Static Boards

The term static is used to indicate a board that is unlikely to change much on the turn or the river. This is the opposite of a dynamic board, where many turns and rivers can come that will change the board.

Static boards are typically rainbow, meaning flushes are unlikely or impossible to come. These boards will also be fairly disconnected, meaning straights are less likely. Top pair hands are much more valuable on static boards than dynamic boards, because there are less draws that have good equity.

Static board example: A 7 2

Dynamic board example: K Q 9

Somewhat Disconnected

When the board does not have a straight present and there are not many logical 2 pair type holdings. Q 7 2 or J 7 2 are pretty good examples.


Refers to the strategy of making continuation bets based on if backdoor equity improves or not. For example, if the board was 9 4 2 and you had A 5, you continuation bet, and someone called. If the turn was the 7, and they checked, and you would double barrel since you picked up additional equity. If the turn had been a 7 then you would not bet again. Structuring appropriately inherently works as a frequency control to ensure you are not over bluffing.

Stiff Ace

This describes when a player holds the Ace of a suit on a flushing board, that could dominate another flush. So if the board was 5 6 7, and someone had A Q and they played the hand very aggressively they would be making a play at the pot with the stiff ace of hearts.

Stop and Go

This tactic involves a player check-calling on the flop, then leading out with a bet on the turn. It is often used when defending from the blinds against a preflop raiser, or when playing with a short stack and waiting for a favorable turn card to bet all-in.

Tapping the Glass

Typically stated something like “hey don’t tap the glass” meaning don't talk poker strategy to recreational or bad players because you want to avoid them possibly feeling uncomfortable and leaving the table or becoming self conscious to the point where they actually start to play better. The term comes from the fact that these players are fish and you want a fish to keep doing fishy things. You don't want to startle or scare them off like a child tapping the glass of a fish bowl.

Tabling a Hand

The act of tabling a hand means physically turning your hand face up and laying the cards down on the table. Players that correctly table their hand have the right to the pot if they are the winner even if the dealer pushes the pot to the wrong player. In a casino setting it is the duty of the other players to rectify a dealer mistake if the hand has been properly tabled. That includes speaking up to the right the wrong, even if one is not involved with the hand.

Top Pair Dynamic

A top pair dynamic board is a board where top pair is likely to change on the turn or the river. An example of a top pair dynamic board would be 8 3 2 or T 8 3, while a top pair static board would look more like A 2 5 or K 4 5.

Top pair dynamic is different from a pure dynamic board. For example, a board like A Q J is extremely dynamic, but it is top pair static.

Value Own

This occurs when a player makes a value bet with a hand that is not the strongest hand. It's a natural part of maximizing your winrate in medium to low stakes games. If you don't value own yourself a fair amount of the time, then that indicates you are likely checking behind too often and leaving a good amount of value on the table. Weak players do not value own themselves enough in position which makes it much easier to bluff catch against them when they uncharacteristically bet a river that they generally would tend to check back with a made hand.

Variable Turn Sizing

Refers to betting 1/3 pot in position when you are the preflop caller and get checked to from the preflop raiser on a blank turn. The bet size handcuffs the preflop raiser since you can vary using this sizing with some strong hands, floats and bluffs.

Way Ahead, Way Behind

This situation describes a scenario where a player's bet or raise will likely only ever be called by a hand that is better than theirs. A good example is when the old man coffee makes a huge bet with an overpair on a low board. Since the bet is massive they will only be called if someone flopped a set and everything else weaker than their hand will fold.

VIP (Very Important Person)

Slang for a big whale or fish who donates significantly to the game's action. VIPs are your best customers since they lose a lot of money per hour and should be treated with great respect at the table.

VPIP (Voluntarily Put In Pot)

This is a statistical measure expressed as a percentage, indicating how often a player chooses to play their hand before the flop. A high VPIP, like over 30% in a full ring game, suggests a very loose player, whereas a low VPIP indicates a tighter playing style.

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